Airsoft replica’s not defined here will be required to abide the “500 FPS – Full Auto, Semi-Auto or Burst “ rule.
All airsoft-replica rifles being offered by Airsoft-games in the rental kits are all limited to these FPS-limits, to guarantee safety on our events.
4.2 – FPS Checks
Every ASG-instructor and –Marshal carries his own FPS meter and tests will be performed “at random” during the day.
The FPS-test will need to be performed by the participants THEMSELVES at the beginning of the event. Every base camp is equipped with FPS meters. When an instructor or marshal finds out during the “random” tests that your replica’s FPS is higher than allowed, the replica will be taken from you and safeguarded by the organization until after the event.
Should this be the case, then you can always choose to hire a rental kit from Airsoft-games at reasonable prices, or choose to continue play with your secondary weapon. Should you choose not to rent, and do not possess a secondary weapon then you are no longer allowed on the event, and you will be refunded.
ATTENTION: When our instructors/marshals notice during the FPS tests that your replica exceeds the FPS limits, then you will not only be removed from play, but you will not be refunded your entrance fee.
4.3 – Minimum shooting range
Due to safety reasons, Airsoft-Games has set the following limits in regards to shooting ranges:
Snipers maintain a minimum shooting distance of 20 meters and are obliged to carry a side-arm in the game.
Airsoft-Games does not make use of the “BANG” rule en expects all participants to be responsible and to not make any – on purpose – HEADSHOTS at close range. This may occur – by accident – so always assume that it was. Our Instructors/Marshals will keep their eyes open for this sort of occurrences.
CHAPTER 5: UNDEFINED
CHAPTER 6: RULES ON AND NEAR THE PLAYING FIELD
6.1 – The “Honor” – Hit system
In airsoft events, a certain “Honor system” is used, where the players rely on another player’s honesty when hit by BB’s.
To prevent unnecessary conflicts that may disrupt the game, there will be instructors present at all times on every airsoft event organized by Airsoft-Games.
depending on the distance, the player on the receiving end will usually feel the impact of a “HIT”, but on occasion it may be quite difficult to experience the impact due to heavy clothing or tactical gear. See the importance of our instructors on and near the field. But the bottom line is that it always comes down to the honesty of the attending players, because no-one can actually verify whether someone is hit or not.
You are out when you are hit on your body (incl. head). It is allowed to make headshots if there is no other way of taking out the opponent, but do not make this your primary target. At all times shoot only the head from a safe distance but note that ricochets do NOT count.
6.2 – Knife Kills
“KNIFE KILLS” are also a possibility to take someone out. When a player can get close to another player and actually tap him, this simulates a “KNIFE KILL” and the victim is out.
6.3 – Safety instruction for Snipers
To prevent injury, so-called snipers will receive an additional briefing. A sniper is only allowed to shoot when a target is at least 20 meters away from the shooter. This is because the sniper rifle usually shoots a lot harder than the more common airsoft rifles. A sniper must also be in possession of a side-arm. This will be explained clearly during the briefing by the instructor/Marshal.
6.4 – HIT on the airsoft-replica weapon
A “HIT” to the airsoft-replica weapon counts as a regular “HIT”. In some cases it may be allowed that you continue playing with your side-arm (when present). When and how will be explained with the briefing.
6.5 – Blind fire
This is not allowed, in any way. “Blind Fire” is a player’s action whereby he shoots his weapon without having visual contact on the target or see where the weapon is aimed at.
6.6 – Cursing or foul language
Abusive language or physical contact is of course prohibited on any event, and will be reprimanded by the organization. Of all players is expected to solve their differences in a mature and polite manner, and when required with the assistance of an instructor.
6.7 – The HIT-procedure
Of all participants on an event is expected to recognize when they have been “HIT”.
The ‘HIT’-procedure itself is fairly easy and works in the following manner:
(1) Call out: “I’M HIT” or “HIT“.
(2) Raise your hand or replica.
(3) Use the “HIT-INDICATOR” during the walk to the Safety Zone (RZ) or Respawn Zone (RZ).
The hit-indicator is a fluorescent Safety Sleeve that is to be worn or held so that it is clear for all to see that you are hit and out of game. Every participant receives this Safety Sleeve at an Airsoft-Games event, free of charge. Rental kits include the Safety Sleeve.
6.8 – Cheaters
Dishonest players that do not abide by the rules or do not recognize their “HITS”, risk being removed from play by the organization. Repeat offenders may even be excluded from all our events, according to the rules of ruination of play.
6.9 – Dead men don’t talk
When one is hit and one the way to the respawn zone, it is not allowed to communicate in any form with other players still in the game. You are allowed to say only: “I’m HIT”. Ignoring this rule is regarded as cheating and ruination of play.
CHAPTER 7: INSTRUCTORS, MARSHALS AND SAFETY ZONES
7.1 – De referees on the field
On all our airsoft events there will be experienced marshals and instructors and these will be recognizable at all times. The instructor keeps an eye on all players and makes sure that everything on the event runs smoothly and according to the safety regulations. Next to the instructors ASG also makes use of so-called Marshals. The difference between an instructor and a marshal is that the instructors are direct employees of the ASG organization and have a higher level of authority, where a marshal is mostly hired externally by the organization and reports to the instructors.
Whenever a problem arises, for instance with cheaters, you will search for an instructor or marshal. There will always be one near you and in the worst case, you will find one in the Safety Zone. Never start cursing or start running around with an aggressive attitude, this will be regarded as ruination of play. Anyone that acts in this manner will have to start packing and leave the event, regardless who was to blame for the initial dispute.
When an instructor/Marshal notices a dispute, he will summon all players involved to the Safety Zone for a cool down. If we notice anyone displaying a hostile attitude towards the Marshal or Instructor, the player will be removed from play without a refund.
7.2 – Instructors and cheaters:
Situations may occur wherein a “HIT” is not felt due to the thick and heavy gear or the adrenaline. Should we however notice that you purposely ignore several “HITS”, you will be removed from play without any refund of the entrance fee.
Cheaters are a great cause of frustration and Airsoft-Games.com takes this offence very seriously! If you are confronted with a cheater, raise your hand or replica and walk towards him, remember the number on his arm and walk to an instructor to report him. Only then can the instructor take the appropriate action.
7.3 – Respect the instructor
The Airsoft-Games instructor always has the final say and is by definition always right, just like a referree at a football game. At all times should you respect the instructor’s decision. Aggression towards our instructors/marshals is not tolerated and we will enforce a zero-tolerance policy regarding this.
7.4 – Safety Zone & Respawn Zone
[Safety Zone]: is the place on the event of the headquarter for the instructor/marshals. This place is always indicated properly and this is where you can change upon arrival, where the briefings take place etc….
[Respawn Zone]: Zone where you start again when hit. On the playing fields there are designated zones, called “Respawn Zones”. The locations of these Safety-Zones are always explained beforehand by the organization. Keep your glasses on in the Respawn Zone, because these are NOT Safety Zones.
In the Safety Zone (SZ)and the Respawn Zone(RZ) there are several rules that need to be respected by everyone:
1. At all times wear your safety glasses or mask, also in the Safety Zone. Your eye protection is never removed during the course of the day.
- 2. When entering or in the SZ or RZ: Remove the magazines from the replicas. Always make sure the last BB’s removed from the chamber and put the safety ON.
3. No test firing or dry-firing in the SZ or RZ! Again, in the SZ or RZ not a single shot is fired! Shooting will be possible in the therefore assigned locations, but these will never be in the SZ or RZ!
- 4. No fingers on the trigger when you are in the SZ or RZ!Further on, please use common sense. The Safety-Zone is used for many things, but not for firing your airsoft-replica. There are people present here, so always think before you even handle your airsoft-replica there. Your glasses can under no circumstances be removed. If your glasses are fogged, broken or uncomfortable, go to the SZ where this is allowed and remove your eye protection there –temporarily-.
During the testing of an airsoft-replica in the therefore assigned locations you will always wear your eye protection. Look at the beginning of the game to your fellow gamers, and see if they are wearing their eye protection or point out any flaws you may notice.
On the field you are ALWAYS OBLIGED to wear your eye protection, both during the game as during the breaks. In the Respawn Zone, you are OBLIGED to wear your eye protection at all times.
CHAPTER 8: DISALLOWED GOODS
Breaking any of the rules in this Chapter leads to immediate removal from play without any refund of entrance fee.
8.1 – Pyrotechnics
Using pyro-technical material, such as BB-grenades or fireworks is strictly disallowed. Participants using these will be removed from play without refund.
8.2 – Smoking and consumption of alcohol
Cigarettes and smoking in general is not allowed on our playing fields. Only in the therefore assigned locations will smoking be permitted. Consumption of alcohol is also not allowed during an event. After the event – after agreement of the organization – there can be an opportunity to do so.
8.3 – Narcotics and the use of Cannabis
Using and the possession of narcotics in any way is not allowed. When caught using or possessing illegal drugs, you will be removed from the event and the authorities will be notified. Players under the obvious influence of narcotics will not be allowed access on the field. Violation of these rules will result in immediate removal without any refund of entrance fee.
8.4 – Violence and racism
Any form of violence or racist behavior are strictly forbidden. In other words, physical or verbal abuse is not allowed on our games. Any breach of these rules means removal from the event, without refund of entrance fee.
8.5 – People and animals
It is strictly forbidden to shoot animals. All Airsoft-Games.com playing fields are surrounded by fences, water or ribbons. It is possible, when reaching the outer parameter of the playing field, that you encounter walkers. It is strictly forbidden to aim your airsoft-replica at this people and shooting them. Ignoring this restriction means immediate removal from play without refund of entrance fee.
8.6 – Damaging items or infrastructure
In case of damages to our infrastructure, be it on purpose or by accident, you will report this immediately to our instructors or marshals. Any financial loss as a result of these damages will be assigned the player(s) in question.
8.7 – Real-steel weapons
Carrying real-steel (Fire)arms, alarm guns, or bladed weapons (such as daggers, knifes, bayonets, etc…) is strictly forbidden. Anyone carrying either one of these will be removed from play without any refund of entrance fee and will be handed over to the proper authorities.
8.8 – Extreme Ideologies
Badges, banners, flags and other signs influenced by certain groups or persuasions are forbidden. Any reference towards (neo)- Nazism and comparable extreme ideologies will not be tolerated. Combat-simulation events are no training grounds for militia. Groups or people that are signing up for our events for this purpose will NOT be allowed.
8.9 – Third party commerce
It is strictly forbidden to all participants to trade food, BB’s, drinks / soft drinks, airsoft-replica’s (or renting these out) and any other related items during or on an Airsoft-Games.com event. These items and services will be offered at all times by the Airsoft-Games.com organization.
Breach of these rules will result in immediate removal of the trader and the buyers in question without any refund of entrance fee. Pay close attention! Do you see anyone trade despite this warning, please inform the instructors/marshals.
CHAPTER 9: HOUSE RULES
9.1 – Garbage
On all Combat-Simulation events there will be the possibility to consume beverages and snacks. It is however not allowed to leave garbage lying around on the terrain. Therefore we ask you to consume these only in the Safety Zone and to use the appropriate bins to dump your garbage.
Cigarette butts will be deposited in the appropriate bins and not on the ground.
9.2 – Lost and found
Lost and found items are to be handed over to an instructor/marshal and he/she in turn will hand them over the rightful owner. On the Airsoft-Games.com forum is a special section for this, please make sure to check these when necessary.
9.3 – Urination
We have great facilities to relieve yourself, so it is completely unnecessary for you to relieve yourself on the playing field. When the urge is great, an instructor or marshal may point you towards the nearest facilities.
9.4 – The use of BB’s
All plastic and bio-plastic BB types are allowed on our field.
CHAPTER 10: LIABILITY
10.1 – Liability
This documents reflects our thoughts, personal vision and opinion. Despite the constant care and attention we placed in the composition of this document, it is possible that certain information in this document and/or on our website is incomplete or incorrect.
The information in this document is constantly updated and eventual changes can be made and activated with without any prior notification.
No visitor e.g. participant is allowed to publish or announce any of the copyrighted works or any other information from our website or from this document without the authorization of Airsoft-games.nl.
We cannot be held responsible when the information on Airsoft-games or this document is used for unintended purposes. All information is offered in the state in which it is supplied without any guarantee concerning its intended purpose or otherwise.
We reject any liability towards any direct or indirect damages, of any nature, resulting from or in any way connected to the use of Airsoft-games.nl or the temporarily unavailability of Airsoft-games.nl.